Campaign · Chapter 5 of 10
Lantern
Ability schedules, finish-by goals and round limits. Win any 12 of the 17 puzzles below to open the boss; the rest stay optional.
The 17 puzzles
17 of 17 available- 01The third leap
- 02Done by round 9
- 03Seven rounds, then the count
- 04Six rounds, three standing
- 05Nine rounds are not twelve
- 06One burst round
- 07Until their strikers fall
- 08One pair, seven rounds
- 09Two bursts on the left
- 10Two leaps before the count
- 11Two heals before the count
- 12Through the wall by round 11
- 13Cog's partner by round 10
- 14Against a strong nine
- 15Dew for the standing
- 16The ninth round counts
- 17Before their second canopy
Boss · 18 of 18